I am Sim Mullot, a Belfast-based real-time operator and content artist working in Virtual Production, live events, and immersive installations. My focus is Unreal Engine and Pixera, though I'm comfortable with disguise too.
I specialise in building environments, but also operate them live on set. Having the same person handle both means fewer handoffs and a more consistent result on the day.
I also bring a background in VFX and motion graphics, using Houdini, Blender, and After Effects, which means I can carry a shot the whole way, from first concept to finished result.
With a European passport and fluency in English and French, I collaborate across diverse teams and projects worldwide.