I am Sim Mullot, real-time operator and content artist based in a Belfast. I work in Virtual Production, live events, and immersive installations, mostly in Unreal Engine, Pixera, disguise and Resolume.
I build the environments and then operate them live on set myself, so there's no handover between the two.
I also bring a background in VFX and motion graphics, using Houdini, Blender, and After Effects. I can take a shot from first concept to finished result.
I have a European passport and speak fluent english and french and I'm happy to travel for work.

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