Small Creative, 2019
Technical Artist on this VR experience, working in Unity and Blender. The main challenge was capturing something of the psychedelic quality of an Ayahuasca healing ceremony inside a virtual environment.
Technical Artist on this VR experience, working in Unity and Blender. The main challenge was capturing something of the psychedelic quality of an Ayahuasca healing ceremony inside a virtual environment.
The camera animation had to walk a line: keeping the story and experience moving forward while still letting the user feel like they were living their own journey through it, rather than being pulled along on rails.
For the shading and rendering, I worked with pulsating emissive materials, glass, and tiling textures to build the visual atmosphere. The procedural animation was based on kinetic sculptures, bringing that same sense of continuous, mechanical movement into the virtual environment.
I also optimised level loading and scene transitions, keeping the experience continuous as users moved between stages of the journey.
I also optimised level loading and scene transitions, keeping the experience continuous as users moved between stages of the journey.