Superbien, 2017
Technical Artist
working with Superbien on VR previsualisation for a live show, using Unity and TouchDesigner.
I collaborated on a workflow to convert motion graphics animations into DMX data, giving precise control over lighting directly from the animation itself. I also built VR previews of those animations within the event space ahead of the live show.
For the lighting specifically, I integrated volumetric rendering in Unity so hundreds of individual light beams could be previewed in VR before the show, letting the team see and adjust the full lighting design virtually rather than only finding out how it looked on the day.
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