Lux Machina, 2023
Engine Operator
, working with Lux Machina to configure Unreal Engine and Pixera for the virtual production R&D stage at Pinewood — a 5m x 3m Crystal LED wall running at a 1.5mm pixel pitch.
That covered the nDisplay setup for synchronised multi-screen output, NCAM tracking integration for real-time camera frustum, and building demo scenes to show what the stage could do. I also handled colour calibration, building a tailored OpenColorIO configuration for accurate colour across both Unreal Engine and Pixera, and trained staff on running the stage.
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