Lux Machina, 2024
Unreal Engine Operator on the introduction videos for the Super Bowl LVIII finalists: the Kansas City Chiefs. GhostFrame let the production switch between two frustums live, which meant running two render clusters simultaneously, plus stYpe tracking to keep the virtual and physical elements aligned.
Unreal Engine Operator on the introduction videos for the Super Bowl LVIII finalists: the Kansas City Chiefs. GhostFrame let the production switch between two frustums live, which meant running two render clusters simultaneously, plus stYpe tracking to keep the virtual and physical elements aligned.
The scene needed to run at double frame rate to support slow-motion editing, and the call to shoot for slow-mo came on set, so I optimised the Unreal Engine scene live to hit that frame rate, working through render settings, scene complexity, and GhostFrame's dual-cluster sync to keep everything running cleanly under the new requirement.
I also set up a Pixera pipeline to send pixel-mapped DMX to the lighting desk, syncing the LED content with the stage's lighting control. We prepped for a few days in LA before flying out to Atlanta, where we waited on the AFC Championship result between Kansas City and Baltimore to know which team we'd be filming next.