Moment Factory, 2021
Motion graphics, 2D and 3D animation, and cloth simulation across four capsules for The Colour Bath, working in Houdini, Cinema 4D, Blender, and After Effects. The brief was a balancing act: the animations needed to be beautiful, but not so captivating that they slowed the flow of people through one of the busiest train stations in the world.
Motion graphics, 2D and 3D animation, and cloth simulation across four capsules for The Colour Bath, working in Houdini, Cinema 4D, Blender, and After Effects. The brief was a balancing act: the animations needed to be beautiful, but not so captivating that they slowed the flow of people through one of the busiest train stations in the world.
For the abstract tiles capsule, I built procedural motion graphics in Cinema 4D around geometric tile patterns for a modern, graphic look. For the mountain environment, I created a 2D animated landscape aiming for stillness and a sense of connection to nature. For the cloth capsule, I developed cloth simulations to bring organic, flowing movement into the space. For the autumnal water capsule, I built a reflective water scene with falling leaves, set in an autumn palette.
The canvas itself was a challenge on its own: a 45-metre long wall at just 1.8 metres high, A very unusual aspect ratio. For the cloth capsule specifically, I cached a cloth and wind simulation in Houdini, then tiled that cache across the full length of the wall. That kept the cloth's shape and behaviour consistent and controllable, while still letting the wind movement read naturally across the entire 45 metres rather than looping obviously or losing coherence at that scale.