Real-Time Content & Operation Virtual Production: Film & TV Live: Shows & Installations

Sentimental Value
2025
Previz Technical Artist on Joachim Trier's Cannes Grand Prix-winning Sentimental Value: 3D previsualisation of a 440-panel LED volume across four repositionable screens.
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Super Bowl LVIII Team Introductions
2024
Unreal Engine Operator on Super Bowl LVIII team intros with Lux Machina. We ran a GhostFrame dual-cluster setup, optimised on set to run at double frame rate for slow-motion editing.
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The Chemical Brothers - Live Again ft. Halo Maud
2023
Unreal Engine Operator on The Chemical Brothers' Live Again at ARRI Stage with Lux Machina. I later ran the same environments for ARRI Stage demos.
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Honda’s Dream Scenes at Goodwood Festival of Speed
2025
Environment Artist, Technical Artist, and Pixera Operator on Honda's Dream Scenes at Goodwood for Creative Technology: three motion-control car chase environments in Unreal Engine, with a custom-built workaround for rendering inner and outer frustums separately.
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Silo - Season 02 & 03
2025
Media server operator with Lux Machina, Creative Technologies & VSS: running Pixera and Disguise. Two different jobs on this one: a large LED wall built into the Silo interior sets, and an LED volume for the car plate work.
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Tiffany & Co.
2025
Environment Artist on permanent Tiffany installations in Milan and Ginza for Oyoram: gardens reconstructed from photos, PCG system, rendered as illusionary windows via nDisplay.
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Cunning Little Vixen
2025
Environment Artist on Cunning Little Vixen for Oyoram: pre-rendered Unreal Engine environments for vertical LED panels, played live in Resolume alongside opera singers.
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AT&T Discovery District
2021
Real-time motion graphics and technical art on CONNEXION, an hour-long capsule for AT&T Discovery District with Moment Factory: Houdini and Unreal Engine, with an nDisplay perspective illusion at the building's corner.
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Sony Digital Media Production Centre, Pinewood Studios
2023
Engine Operator with Lux Machina, configuring Unreal Engine and Pixera for the virtual production R&D stage at Pinewood: a 5m x 3m Crystal LED wall running at a 1.5mm pixel pitch.
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University of the Arts London
2024
Engine Operator with Lux Machina: configured Unreal Engine and Pixera for a university VP volume, including nDisplay setup, tracking integration, and OCIO colour management.
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Hijack, Series 01
2023
Pixera Operator on Hijack with Lux Machina: content across two virtual stages, a simulated flight and a London office skyline, with custom Pixera modules.
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Singapore Changi Airport: The Wonderfall
2023
Water simulation R&D in Houdini with Moment Factory for The Wonderfall: a 14-metre digital waterfall installation at Singapore Changi Airport.
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Resorts World Las Vegas
2021
Motion Graphics Designer and 3D Artist on SYNTH, a synthwave short for Resorts World Las Vegas with Moment Factory: neon tunnels and kaleidoscope visuals in C4D, built across 100,000 sq ft of facade LED and a 50-foot globe.
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Mickey’s Magical Music World
2022
3D Artist, motion graphics, and compositing on Mickey's Magical Music World for Moment Factory: projection-mapped theatre synced to a live score.
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The Colour Bath at Tokyo's Shinjuku Station
2021
Motion graphics and animation across four capsules for The Colour Bath at Shinjuku Station for Moment Factory: designed to be captivating without slowing the flow of one of the world's busiest stations.
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Alta Lumina
2020
Motion graphics and projection mapping for Alta Lumina with Moment Factory: music-synced visuals on trees and an live action character projected onto a mesh in a forest.
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Kith Air
2019
Motion graphics and 2D animation on Kith Air's runway show for Moment Factory: five projected environments mapped across the façade of Cipriani 25 Broadway.
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FEI World Championships 2022
2022
3D & VFX Artist for the FEI World Championships with WORKS: procedural Houdini elements for Vaulting, Driving, and Dressage, rendered in Cinema 4D and composited in After Effects.
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2022 FIVB Volleyball Men's World Championship
2022
Motion Graphics Designer and VFX Artist on the FIVB opening titles for WORKS: procedural lightning in Houdini VEX, used as the light source for the trophy render.
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FIBA Basketball World Cup 2023 Mascot
2022
3D Artist and Motion Graphics Designer on JIP, the FIBA Basketball World Cup 2023 mascot for WORKS: wireframe, plastic/SSS, and unlit motion-line renders, composited into a 52-second intro.
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Ayahuasca: Kosmik Journey
2019
Technical Artist on VR experience Ayahuasca Kosmik Journey for Small Creative: camera design, pulsating shaders, and kinetic-sculpture-based procedural animation in Unity.
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Les Enfoirés 2018: Musique!
2018
3D Environment Artist on Les Enfoirés 2018 - Musique! for D/Labs: 3D stage environments built in Blender and Unreal Engine for a live show and TV broadcast.
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Orange Show Hello V
2017
Technical Artist on Orange Show Hello V for Superbien: I built a motion-graphics-to-DMX pipeline and VR previsualisation with volumetric light-beam rendering in Unity.
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